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// screen Street Fighter IV ( ストリートファイターIV, Sutorīto Faitā Fō ) is a fighting game produced. It is the first game in the main series released by Capcom since the arcade release of in and the first game in the sub-series. The arcade version was released in Japan on July 18, 2008 and was given a limited release in North American arcades in August. Home versions were released for the PlayStation 3 and Xbox 360 on February 12, February 16, and February 20 in Japan, North America, and Europe respectively. The Windows version of the game was released on July 2, July 3, and July 7, 2009 in Japan, Europe, and North America respectively. The iOS version of the game was released on March 10, 2010. The latest release of the game is on Android OS, released on January 5, 2012.
Contents [] Gameplay in a battle against Ryu. While Street Fighter IV features fighters and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane. Producer has stated that he wanted to keep the game closer to Street Fighter II than its sequels, and as such the parry system from Street Fighter III has been dropped. A new system called (Saving Attack in the Japanese version) has been introduced, as well as.
The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations. A picture of Ryu and Ken about to fight in Street Fighter IV The game has a very similar feel to, but also has several natures from Street Fighter III 3rd Strike. Pressing both light attack buttons is still for, and both heavy attack buttons are for the personal action. Both medium attack buttons are for the newly added.
Dashes and quick standing are also in the game. Is the only character who can perform a high jump. Later joins her in that group when she is added to.
It was intended that the car-smashing bonus rounds from earlier Street Fighter games would return. Ono later stated that the bonus stages would not be in the arcade game, citing the reason to be that the time players spend on bonus stages takes money from arcade operators.
This may also explain the option to turn off the bonus stages in the arcade mode on the home console versions of Super Street Fighter IV. Visuals The characters and environments in the game are rendered as 3D models with polygons but use a stylized effect to give them a hand-drawn look, with certain select attacks displaying ink sprays during the fights. The art director and character designer is, who previously worked on Street Fighter III: 3rd Strike, aims at staying true to the Street Fighter II style. Focus Attacks, known as Saving System in the Japanese version, was a new system introduced in Street Fighter IV. The Focus Attack is a move that allows the player to absorb an attack and launch a counterattack, and it is performed by pressing the medium punch and kick buttons simultaneously.